The Unofficial House Rules For
Exploding Kittens
DRINKING RULES & PENALTIESReady to ruin the game?
Full List of House Rules
EncyclopediaUpdated: January 2026
The ultimate collection of adult house rules and drinking penalties for Exploding Kittens. We’ve curated the best ways to fix boring gameplay using mechanics from the world’s rudest card game.
- Defusal Disposal
- Defusing a kitten costs a drink (scales: 1st time 1 sip, 2nd time 2 sips).
- Nope Wars
- 'Yup' (Nope on a Nope) means both players drink.
- The Graveyard
- Dead players must finish their drink to 'haunt' the game.
- See the Future
- If you look at the future and don't like it, take a nervous sip.
- Favor
- Asking for a favor requires you to say 'Pretty please' or drink.
- Attack Stack
- If attacks are stacked on you, drink 1 sip per turn accumulated.
- Cat Pair
- Stealing a card? Drink if you get a card you didn't want.
- Shuffle Social
- Playing a Shuffle card triggers a social drink.
- Blind Play
- If you play a card without looking at it (random pull), assign a drink.
- Premature Explosion
- If you mistakenly think you lost but have a defuse, drink for being dramatic.
How To Play
- Setup: Arrange the game of Exploding Kittens as normal.
- Inject: Press the "Spice It Up" button whenever the game gets boring or someone takes a turn.
- Obey: Perform the rule or drink the penalty.
- Repeat: Continue until there is a clear winner or everyone forgets the rules.
FAQ
What are the best drinking rules for Exploding Kittens?
Common rules include: "Defusal Disposal" and "Nope Wars". Check the full list above for more chaos.
Is this official?
No. This is an unofficial add-on to make Exploding Kittens more adult-oriented.