The Unofficial Rule Injector

The Unofficial House Rules For

Exploding Kittens

DRINKING RULES & PENALTIES

Ready to ruin the game?

Full List of House Rules

EncyclopediaUpdated: January 2026

The ultimate collection of adult house rules and drinking penalties for Exploding Kittens. We’ve curated the best ways to fix boring gameplay using mechanics from the world’s rudest card game.

Defusal Disposal
Defusing a kitten costs a drink (scales: 1st time 1 sip, 2nd time 2 sips).
Nope Wars
'Yup' (Nope on a Nope) means both players drink.
The Graveyard
Dead players must finish their drink to 'haunt' the game.
See the Future
If you look at the future and don't like it, take a nervous sip.
Favor
Asking for a favor requires you to say 'Pretty please' or drink.
Attack Stack
If attacks are stacked on you, drink 1 sip per turn accumulated.
Cat Pair
Stealing a card? Drink if you get a card you didn't want.
Shuffle Social
Playing a Shuffle card triggers a social drink.
Blind Play
If you play a card without looking at it (random pull), assign a drink.
Premature Explosion
If you mistakenly think you lost but have a defuse, drink for being dramatic.

How To Play

  1. Setup: Arrange the game of Exploding Kittens as normal.
  2. Inject: Press the "Spice It Up" button whenever the game gets boring or someone takes a turn.
  3. Obey: Perform the rule or drink the penalty.
  4. Repeat: Continue until there is a clear winner or everyone forgets the rules.

FAQ

What are the best drinking rules for Exploding Kittens?

Common rules include: "Defusal Disposal" and "Nope Wars". Check the full list above for more chaos.

Is this official?

No. This is an unofficial add-on to make Exploding Kittens more adult-oriented.

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